Por favor utiliza este link para citar o compartir este documento: http://repositoriodigital.academica.mx/jspui/handle/987654321/83565
Título: Video Game Narratives: A "Walk-Through" Of Children's Popular Culture And Formal Education
Palabras clave: Video games
new literacies
Fecha de publicación: 31-Jul-2012
Editorial: Revista electrónica de investigación educativa
Descripción: The general aim of this presentation is to explore how video games, supported by conversations and theatrical performances in the classroom, contribute to the development of narrative thought as present in written compositions. Given that one of the primary ecological influences on children is the mass media, we need to consider how media messages create an environment that can teach people about society's rules, attitudes, values and norms (Bakhtin, 1981; Gee, 2003, 2004; Jenkins, 2004). From a methodological point of view we assumed an ethnographical and action research perspective. An inductive approach to the data was taken, in order to define analytical categories that consider participants' activities in specific contexts. Main results show that children's reconstruction of computer games stories is dependent on specific contexts.
Other Identifiers: http://www.scielo.org.mx/scielo.php?script=sci_arttext&pid=S1607-40412008000100002
Aparece en las Colecciones:Revista Electrónica de Investigación Educativa

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